![]() If you want to see a game that does pretty much every single thing much better go and get Burnout Paradise. The icing on this bitter cake is a soundtrack that consists mostly of repetitive techno. The relative shortness doesn't help either, and the track editor is so unimaginative that you start assuming that the actual game race tracks were built in it. The cars all control like bricks, when you try to go around corners without drifting you go straight into a wall, when you try to go around corners drifting you go sidewalls into a wall, the "smash through things, big explosions" features do almost nothing about the actual race progression, and the races are either super frustrating (when you get stuck on a wall you thought you could smash though because there's no visual distinction between destructible objects and indestructible ones) or easy as cake (when you manage to take the corners in some way and you run kilometres in front of the competition) to the point where the last races in the game feel exactly like the first ones (including the difficulty level), only in a different district. At least I assume it wouldn't get any better with a game pad. ![]() On the plus side it seems to be well optimized, and keyboard controls seem to work just "fine". This is what Ridge Racer Unbounded feels like. ![]() Abrams movies slapped on top of a really bad Burnout ripoff. And Imagine the silly explosions of Michael Bay movies mixed with the terrible lens flare and bloom visual effects of J.J. Imagine the silly explosions of Michael Bay movies mixed with the terrible lens flare and bloom visual effects of J.J. So if you like to play Flatout stick to it, don't waste your time on RR, it's quite different game (as it should be). What I expected to be better are car physics and car destruction, FO UC is much better in both and I thought that creators of that game can do only better, but I was wrong. However I didn't like drifting, it's kind of unrealistic but as I have found out later it's main feature/characteristic of RR games in the past. What about driving? It is ok - arcade like, when you get grip you can easily maneuver your vehicle. Lighting effects can be annoying sometimes but generally they look cool. I hated that console menus and obvious lack of config options. It runs smoothly, it has lots of content, but it feels somehow outdated at least for the PC. First I'd like to say that I wasn't big fan of Ridge Racer brand so partially that was my fault because I expected to be more like Flatout serial (because of Bugbear). Lighting effects can be I didn't like Ridge Racer Unbounded. ![]() Or not, if you’re not interested.įor more on Ridge Racer Unbounded, have a read of our interview with Producer Joonas Laakso.I didn't like Ridge Racer Unbounded. Other regions should check local retailers. The available cars are as follows: Ridge Racer 1 car, The Hearse, Ridge Racer Type 4 car, El Mariachi, Ridge Racer 7 car and ‘The Gallows’. So, you can deck out your Kinghawk GT in Pac-Man colours, your Hurricana CX in Galaga style, your Crimson TT in a punchy Tekken hue, the Wolfseye GT with a hint of Soul Calibur or add a swoosh of Ace Combat to the Sylvian Type 8.Īs if that wasn’t enough virtual tat you get you interested, there are also a few bonus cars to be picked up from ordering at specific retailers. In addition you’ll unlock five extra paint styles for five of the standard cars in the game, each inspired by classic Namco Bandai titles. Get in there early (like, first day early) and you’ll snaffle three bonus cars called the Ghoster (an electric blue low rider coupe), the Immortal (a red sports car, not actually immortal) and the Road Wolf (a 60s-inspired red coupe). Namco Bandai has announced a series of ‘day one’ and retailer-specific bonuses to accompany Ridge Racer Unbounded when it releases for PC, Xbox 360 and PS3 on 30 March. ![]()
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